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PROJECT THRONE
Senior Game Designer, Gumi Canada
Gumi, Canada was a short stint since the studio only lasted about a year and a half. Unfortunately the game we were developing had to cancel when the studio was shut down by the parent company. The game was code-named "Project Throne" and it was shaping up to be a pretty cool little game for IOS and Android.
I was a game designer with primary responsibilities focusing on level design, writing, and combat
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Map and quest designs and scripting
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Designed world map gameplay that balanced strategy with narrative
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Wrote story, dialogue, character personalities, and backgrounds
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Designed character attributes, skills, and spells
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Helped to design the combat system, and tune and balance the heroes
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Designed the loot system and owned the usage of it in game

Throne Trailer
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